(You go slightly faster than listed). Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. A railgun or rail gun is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high velocity projectiles. The only way to "holster" you weapons in vanilla arma is to "lower" a launcher, or go prone while holding one. The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. Scrolling slower (or in smaller increments) should improve turn speed a bit. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. This script was used to get speeds. However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. So lets see. base for a surprise night-time raid. Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". It takes 200% increased damage from high-explosive (HE) type munitions. When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. marvinzih: do you knew how to fix it, please? A guide to graphics settings vs frame rate for Arma 3 in 2021. It is only visible to you. simulation yet seen in the Arma series. VEHICLE IS ALWAYS AN OPTION. The driver can operate the vehicle, turn the lights on and off, and blow the horn. It's measured in meters-per-second. If you have a related Youtube channel, enter the URL. to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . Is possible to show the option all time of the day, too? Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. telkwa, May 10, 2013 in ARMA 3 - BETA DISCUSSION, It would be far nicer and more enjoyable driving vehicles if you added fixed speed increments instead of a button that when pressed is the equivalent to putting the gas pedal to the floor. But what is the best way to do it relative to the direction the vehicle is facing? edit: Sorry havent looked in the comments that you already found it. Maneuver the helicopter sideways with [A] and [D]. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. The driver sits in the front seat by themselves, with three medium-sized windows providing vision of the area in front of the vehicle. Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. (*) Reductions only apply to the explosive component of the munition i.e. Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). The engine can survive up to 100 points of damage. Picture-in-Picture displays and powerful floodlights, survey the ocean depths or sneak up on the Another pre-Alpha promotional screenshot displaying the interior of the Strider. Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as even though it has the same base armour of the other two MRAPs, it cannot protect its passengers from larger explosives and landmines. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. Create an account to follow your favorite communities and start taking part in conversations. The RCWS turret on armed variants can only survive 40 points of damage before failing. The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. Or do u knew some tutorial that have a step by step to do that, please? No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. How To Force Unit Moving Speed | ArmA 3 ArmaPhronk 1.64K subscribers Subscribe Like Share 3.9K views 6 years ago ArmA 3 Tutorials Quick video guide on how to force a unit's movement speed. Tandem HEAT explosive charge. The other step, i found the Jozen's mod with very nice cars, and i figured out that it uses variables to set car's colors, car's equips and other's car's config. I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; The hull can resist up to 200 points of damage. Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. Drawbacks Here's some data. Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. have at act as an accelerator. Top speed In jets I use 1200 DPI. (*) Not used by any in-game Strider. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). Fly low and fast to the A guide to graphics settings vs frame rate for Arma 3 in 2021. Texas General Knowledge CDL Practice Test. If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill. For those insertions where surprise is key, deploy the SDV and approach the target from below. Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna 2- The option to turn on lights on vehicles just disappears =( NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). Good night! In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. Scrolling slower (or in smaller increments) should improve turn speed a bit. insertions where surprise is key, deploy the SDV and approach the target from below. The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. Everything about the ARMA game series by Bohemia Interactive on reddit! Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. This can be provided by nearby houses, or by building tents. The mod works for all vehicles that use tank, car or boat physic modelling. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? It reduces up to 20% of incoming damage from HE-type munitions. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. To do so, you can create your own templates in the scenario config file. There is no way to increase the speed on "Arma 3" Vehicles again, and I have never got a problem with Jonzie vehicles, check your init on the NPC to make sure that you haven't screwed anything up. IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A Can someone clue me in on where to find these scripts, or how to make one myself? Here's some data. Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. Seats @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: Unarmed: 4 seats:1 Driver1 Commander2 PassengersArmed: 4 seats:1 Driver1 Gunner1 Commander1 Passenger Any way how to edit it? Thank you for the help! gears 1-8 and 2 reverse gears. Primary armament // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . Promotional screenshot released during the pre-Alpha. A Strider looks over cargo containers at Malden airport. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. The Strider will have incredible difficulty fording over bodies of water. I'll record a video showing the error with Gun Shop and post here to show what's happening. Could you tell me where is it, please? It is incorrectly classified in-game as an MRAP. Use the mouse to control the helicopter smoothly. This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. Destroying all of the Strider's wheels will be needed to immobilise it. ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . If destroyed: Rapidly lose entire fuel supply over several seconds. I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. Move the mouse slower. Damage upon the turret will not be shared with the Strider's main "health" pool. The Strider's body can survive 1,600 points of damage. I have been trying over the past few daysto improve a Vehicles top speed (in this case an SDV's). Very useful with HAFM naval units. Type The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. Maintaining a constant speed up till now is annoying at best. Press question mark to learn the rest of the keyboard shortcuts. The fuel tank can resist up to 100 points of damage before it ruptures. I can open it with notepad++ but it is crypted (a lot of unknew characteres). 4000 mass Secondary armament Other questions When? Look for an existing shop, do a global search of notepad with this shop, lets say you have an "car" shop so search "car". The M8 Armored Gun System (AGS), sometimes known as the Buford, is an American light tank that was intended to replace the M551 Sheridan and TOW missile-armed Humvees in the 82nd Airborne Division and 2nd Armored Cavalry Regiment (2nd ACR) of the U.S. Army respectively.. The introduction of a new PhysX-powered physics model has resulted in the most detailed As often as it's done And do you recommend me a better way to increases (or implement) an speedboat much faster, please? Multiply by 3.6 for km/h. I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). Thank you very much! The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. da mimic script pastebin The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. The rest tend to flicker & will be ignored. Aaaaaaah too bad i can't change vehicles speed =( From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. Striders have base armour values of 200. Then look for the file when vehicle are on sell with their classname, price, etc.. 800 DPI is best for me. 1) How to change the vehicles (car/boats/heli/planes) speed, please? Press question mark to learn the rest of the keyboard shortcuts. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. All rights reserved. There may be other solutions, this is just something I have done for moving a large sub around in the water. That would make it more useful to use the other keys 'Q' and 'W'. So the question that i have is a two-parter: 1. I disabes the mod, and its works. I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. When it's done How often? Features Yes (all variants) I'd assume in MP execute that locally to the driver. I can change the price, carry limit, but don't find the speed option. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Manual zeroing is also possible, though only in increments of 100 m up to a maximum of 1500 m. NOTE: Only available on the Strider GMG variant. The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the. In short, vehicles now have a bunch of animation and texture sources you can play with. Love it if you could make it work with the submarines too. The railgun uses a pair of parallel conductors (rails), along which a sliding armature is accelerated . The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. PHYSICS 128 km/h on land12 km/h in water Faction Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). Espaol - Latinoamrica (Spanish - Latin America). Otherwise, like Yannick said, it does have a max rotation speed. I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. By Info This script was used to get speeds. 9700 kg (all variants) The Strider is based on the real-world "LGS Fennek" LARV. Powered by Invision Community. Excellent mod! any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. You click it and nothing happens or it becames disabled The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed). But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . All trademarks are property of their respective owners in the US and other countries. Running the game at 4x speed shows that unarmed sprinting gives these values. It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. FREE SUPPORTING FEATURES Enhanced Armored Vehicle Experience A combination of upgrades makes operating armored vehicles a much more immersive experience. & While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. Arma is a very CPU-intensive game, much affected by processor single core performance. if you have a look in the Arma3AlphaProfile file in your documents folder, you will find command functions for shifting up and down gears. 2. They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". First of all, you can't modify Arma 3 Addons because it's not allowed, you are allowed to modify modded vehicles that you download, like the jonzie pack (if the author allows it). Object speed is equal to sqrt(x 2 + y 2 + z 2 . action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. Arma 3 vehicle armor (noob questions) I was always curious which vehicle (allowed to be on Epoch by default) has the most armour. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Fuel capacity Item capacity You can use setVelocity the same way, but it's flat North West South East Up Down no matter which way the object is facing. its a big problem =( LARV / MRAP 200+ km/h. The M8 AGS began as a private venture of FMC Corporation, called the Close Combat Vehicle Light (CCVL), in 1983. Could you help me with that, please? If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. Armed with working periscopes, It's not as indepth as your solution but it is there. Maybe Its still there. However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. Speed limiter and auto-cruise modes for vehicles. To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. ^ A low gear would certainly help for steep terrain. Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! should free up the scroll wheel for more practical function like speed control. So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). All four of the Strider's wheels are able to resist just 250 points of damage. Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s. Strider If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). Strider, Strider HMG, Strider GMG role in Not sideways, backwards or diagonal. Just like with the stance system for infantry. No matter the variant, they all utilise Composite Armour plating. The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). Could be the original, but more faster. November 24, 2016 in Solved. This item will only be visible in searches to you, your friends, and admins. The gunner's optics have variable zoom capability, and can toggle either day, night or black-/white-hot thermal vision mode: NOTE: Only available on the Strider HMG variant. Then if you want your vehicle to have customizable paint, you can configure them in the color file (i dont remember the exact name im sorry im at work), It might be but confusing, but i hope u'll understand this whole text, otherwise quote me again and tell me what you do not understand. Please see the. Powered by Invision Community. Untested so mileage may vary. The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. Thank you for help.